Kongo 78/100- No ability to win a religious victory/reliance on rainforests.
France (Eleanor) 78/100- wonder focus absorbs needed production for defense.
Macedon 78/100- reliance on troop production drains gold which is needed for upgrades.
England (Victoria) 78/100- Heavy reliance on water, using engineers efficiently can be difficult for newer players.
Cree 78/100- Unique unit is underwhelming, no real victory advantage/focus.
Scotland 79/100- No real military advantages/war of liberation often difficult to attain.
Aztec 79/100- Heavy reliance on another civ being close enough to use Eagle Warriors effectively.
These civs may also have exploitable weaknesses, or their strengths dwindle too quickly. B-Tier civs may be good in more than one area, but whose bonuses are too different to be easily focused. A-Tier Civs: Overall Power Ratingsī-Tier civs are civs who excel toward at least one victory type, but not quite as much as A-Tier civs. A-Tier civs are relatively well-rounded and if played well have a strong chance of securing a win. These civs have advantages toward at least one victory type, and any weaknesses can more or less be covered. S-Tier Civs: Overall Power RatingsĪ-Tier civs can be incredibly strong in the hands of a skilled player. Whether you seek victory through guns or theology, these are the civs who can achieve it best. S-Tier civs can pursue any victory type but excel in achieving 1 or 2 types of victory in particular, and have little to no weaknesses. In Civilization, no matter how good a player you are, victory can only come from good teamwork with your civ.Ī victory in Civilization VI can be achieved through either religion, culture, diplomacy, science, or domination.įrom S-tier to D-tier we rank each civs talent for achieving one of the five main victory types and show you how to connive, convert, or conquer your way to victory. What Are The Most Powerful Civilizations in Civ 6?Īny sports enthusiast knows that good players win games but good teams win championships.