

Let me explain something about the workshop toolset - All of the Source 2 Workshop toolsets are the same. None of the lighting would work, the GUI was rather glitchy, and it was basically useless for the longest time. Then, at some point between Destinations and SteamVR, everything kinda broke. The workshop tools were more intended for creating Custom Maps for exploring in VR, the SFM tool itself was more of a tacked-on leftover from the Dota 2 Workshop Tool

You had to disable all lighting just to be able to see spawned models. In Destinations, Lights flat out didn't work, ever. Now, even though the SFM has been implemented for a while, it HASN'T been very usable for most of that time. During the development of SteamVR, Valve decided to scrap destinations and merge it into SteamVR Environments - So now, SteamVR is basically Destinations, but with access to the steam GUI
